I'm Jordan, a programmer and game dev currently working as a Software Engineer at a small WAN acceleration company, and in my spare time I like to write utility libraries, experiment with game engine features, and add more game prototypes to an ever-growing scrap pile.


Software Engineer - Bridgeworks Ltd
Sept. 2015 - Present
Supporting products using latency mitigation technology to decrease transfer time across WAN links. Developing for a C backend and JavaScript/Lua web interface.
Hourly Paid Demonstrator - University of Lincoln
Sept. 2014 - May 2015
Teaching practical programming sessions for a class of 70 Games Computing students for second year Computer Graphics and Games Programming modules, transferring knowledge on modern OpenGL and common games toolsets.
Procedural Generation of Race Tracks @ EUROSIS GameOn '14
Sept. 2014
Published and presented a paper on procedural content generation in the racing game TORCS.
UROS: Human Graphics Pipeline
July 2014
Undergraduate Research Opportunities Scheme project creating paedagogical tools to assist in teaching students the basics of the computer graphics pipeline.
MComp Games Computing - University of Lincoln
Sept. 2011 - May 2015
Full CV